Game play revealed severe problems with Alien Salvation
- First of all, not all of the military forces are equal, but soon enough all of them are in play.
- Invariably, some of the players have the best forces while others have only the weaker ones. This reduced drastically the enjoyment for those players who were often stuck waiting for aliens who never came to their region.
- This also meant that players with fast moving units were always responding to invasions with massive force which the initial waves of aliens were unable to contain.
- Rapidly, in every game session, it became clear that the best strategy was to focus all units on the current wave. As a result, the first few waves were easy to contain and rarely did two waves occupy the board at the same time.
- Rolling for combat became much harder due to the vast quantity of units present in each of the combats phases, prolonging the game play for the first 10 waves to over an hour of basically die rolling.
- By the time challenging aliens showed up in the later waves, players had usually giving up on the game.
How to fix Alien Salvation
Several very good suggestions were made by players and the game creator on how to fix the game :
- Assign military units to fixed regions, allowing each region to have it's own distinctive units and a balance distribution of power
- Assign all military and nuclear units on the first round. It takes only a few rounds to pick all of them anyway and would simplify the end of each round
- Use the military bases for recycling the dead units, reducing the number of units
- Deploy several waves of aliens at the same time, to increase the level of risk
- Simplify the combat mechanics
- Increase the strength of the aliens. Instead of 1 token for the first wave, place 3. Instead of 2 tokens for the second wave, place 6. Etc...
- Instead of a completely random region assignment, find a alternate way. For example, make 1 card per region and shuffle them for the order of attack. Once all of the regions have been attacked, reshuffle the cards
- When a military base is occupied by aliens, dismiss the units originated from that base
Why it won't be fixed for now
At this moment, all of Martin-Pierre's game development efforts are split between the following projects:
- Game testing Barbarian Prince
- Building his top-secret 3rd game
- Developing the basics of his 4th game, based on his Science-Fiction Universe
- Building his game development website